I’m not intimately familiar with the antics of John Yesterday, the protagonist of Yesterday Origins, so I didn’t really know what to expect going into the preview build that Microids provided us with.
The story goes that John Yesterday has found himself imprisoned some 500-ish years ago during the Spanish Inquisition. Not a good time for him then. You’re probably wondering what this guy did to land himself in a Spanish slammer. He committed the heinous crime of… Speaking multiple languages. Well, that is a bit of an understatement really, as he seems to speak just about every language – though I severely doubt he speaks Welsh; not even the people of Wales speak Welsh…
So, this guy has got himself locked up for being a satanic heathen because he’s a bit of a smart-arse. The olden times were really quite odd, weren’t they? John is now chained to a wall, so I wiggle the controller to see what’s up. Alas! I can move! Though only the length the metal chain wrapped around my ankle will allow me, but it’s enough to get scope of the room and see what’s what.
Yesterday Origins is a point-and-click adventure game, so naturally the controls need to work in tandem with traditional controllers. I’m not really the biggest fan of the genre, though I played my fair share of the hilarious Monkey Island series. It’s weird, then, that I actually found myself quite engrossed by Yesterday Origins and poor John’s plight. Looking around the different objects in the room was easy enough, but figuring out what to do with the information was a little mind-boggling; there weren’t really any hints to give me, a relative simpleton, a bit of a, well, hint.